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It was all going to be so simple...

DnD geekery - cut, for your pleasure!

So session of DnD was only going to have the two wisdom 8, chaotic characters. (With a start like this, you know the story isn't going to end smoothly.) Anyway, when I asked them what they wanted to do for the session, they remarked "something exceptionally unwise". Okay, I thought, what would be the most unwise thing within their capabilities to do?...

And it all has gone down hill from there. I doodled a dungeon map yesterday during vorex's Exalted game after playing a whole lot of "Prince of Persia - the Sands of Time" in the passed few weeks. Not such a good plan. I've devised a loosley contrived plot which is indeed exceptionally unwise, involving some very, very dodgey people.

Fortunately for the two characters in question, it looks like I have snaffled morsla on side to play in the campaign. My only requests for his character were that a) he could use a katana (long story), b) that he didn't have an alignment of 'evil', and c) that he had more than 8 wisdom. Hopefully he will help keep the other characters alive.

Hopefully.

So the end result is on a spur of the moment plan I have created a mini-adventure which I'm quite excited about, and that should not kill the party in any permanent fashion (after all, it's only a short jaunt to the temple for resurection). There's just one problem - it may be a bit of a struggle to keep it a one session thing. On the other hand, all of the players live walking distance from the front room of the house, so it's not like I have to contend with public transport finishing times...

The only problem now is that because I'm so excited about all of this, when the time comes I'm going to get performance anxiety.

And another thing... why do all my campaigns these days seem to spawn the makings of slash fiction? Too many pretty boys, obviously...

Comments

( 6 comments — Leave a comment )
elindal
May. 9th, 2004 05:36 pm (UTC)
Ahhh. Plot bloat and the difficulty of keeping a short idea short.

I know all about this one.

When trying to write something for submission you put a lot of work into it, the result is a lot of ideas, many of them you really like. The problem.... They make the thing too darn big to submit!

Not so much of a problem for me when running, but sometimes it is irksome.

Good luck with the ideas. I really need to sit down and DnD geek with you at some time.
morsla
May. 9th, 2004 08:50 pm (UTC)
My only requests for his character were that a) he could use a katana (long story), b) that he didn't have an alignment of 'evil', and c) that he had more than 8 wisdom. Hopefully he will help keep the other characters alive.

At some stage, I'll have to hear the katana story...

Hmmm. I'm supposed to keep them alive? I think I have my work cut out for me...
miss_rynn
May. 9th, 2004 08:58 pm (UTC)
The katana story in a nutshell - beautiful aasimar (half-celestial) girlie cleric in service to a god of prophesy foresaw the arrival of five heros, and had a magic weapon for each of them... including tarleon's samurai character... who was never played... The good news is that your character is now prophesied!

Can I hear a "hale-LU-jah"?!

And really, you only need to keep them alive for one session - then they are the rest of the party's problem too. You will also be pleased to note that I have already prepared a loosely contrived plot as to why your character is there and everything. Yay.
morsla
May. 9th, 2004 09:06 pm (UTC)
Hallelujah in the quiet, reverent, cathedral-choir sense? Or in the start-of-Blues-Brothers, "I have SEEN the LIGHT" sense? :P

The game could take on quite a different mood, depending on which...

As to reasons for leaving Sembia, the character wandered into a Portal that led him a little... further... afield than anticipated. Any happenings after that point can be slotted into your story ;)
miss_rynn
May. 9th, 2004 09:14 pm (UTC)
The thing about this game is that it's odd. Odd in the extreme. Wild swings between serious dungeon bashing and light hearted shooting the main end of dungeon boss in the ass.

I'm fine with either, what ever keeps the players happy.

And yeah, being a bit of a plane walker is good, but you don't need to worry too much about how you got to Oubliette (the city the game is based in) - that's just dripping with deus ex machina.

By the way - is there anything in particular you'd like from the campaign?
vorex
May. 10th, 2004 12:12 am (UTC)
You have no idea ...

Hmmm. I'm supposed to keep them alive? I think I have my work cut out for me...


Dane and Aris are perfectly capable of keeping themselves alive. If all else fails they'll just use their infalible (and quite well practiced) 'Headbutt-in-mouth' and 'Fire-arrows-into-ass' tactics. They've never been close to dying yet.

Well ... the elf hasn't, at least.
( 6 comments — Leave a comment )