Becka (miss_rynn) wrote,
Becka
miss_rynn

  • Mood:

Needful Things

I wrote a long list after the playtest (and during it) filled with suggestions the players made. To be fair, that is what play-testers are for, and my game is without question much better with these suggestions integrated.

That being said, most of the suggested changes have been made (except for the ones I was stringly against - sorry, kids, but such is my wont). Most of the stuff is kind of optional, though, as is most of the module really. I've never really run a game like this before (leastways at a con), and I think the play-test was vital in my case.

If nothing else, for one of my games it is highly inovative.

As for how 'good' the game is, this game - more so than most of the games I've run - relies mostly on how well the players work together, bounce ideas off eachother, and enjoy the setting. For a really atmospheric game, there is almost a necessity to place the running of the game in the hands of the players. This is scary for me, as I usually have a vice-like grip on the control of my games.

I have visions of sitting there, looking at a sea of blank faces, as the players look at eachother and say, "So what? We move on to the next area".

Ah, well - it's beyond my control now. Because I'm done.
Subscribe
  • Post a new comment

    Error

    default userpic

    Your IP address will be recorded 

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.
  • 3 comments