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DnD Debrief

Well, the session went fairly well last night. I didn't gag and die when rolling dice, as I thought I might. I managed to keep the dice rolling fairly light and fluid. I'm going to start suggesting the boys use a slightly different technique to speed up combat, and I think that should go down well.

Plot- and game-wise (rules aside), I think things are coming along pretty well for a first session. Sure, one of my favourite NPCs was victemised horribly, but it all seemed to go together fairly smoothly. As Jye put it, it's like playing a Neverwinter Nights RPG - very DnD feel, very light on the DnD suckiness.

Next session I'm thinking about having them crawl a small dungeon, or at least a crypt. :)

Not as scarey as I thought it would be, which is really nice. Thanks to Jye, mousebane, vorex, and Lon for being nice to me on my first time.

Note to self, however - enforce the no-looking-behind-the-DM-screen a bit more viciously. Will prove vital when refering to maps so the players don't see where the traps and secret doors are.



( 5 comments — Leave a comment )
Mar. 3rd, 2004 10:30 pm (UTC)
Yeah, that was me.

But your GM screen was too short. I found every time I turned towards you I could see half of the inside of it.
Mar. 4th, 2004 04:19 pm (UTC)
gm screen
Becka, you need to work on having incomprehensible writing. Always helped prevent the accidental glancing at GM notes in our games...

"The froozik hooked the whatnow?"
Mar. 4th, 2004 04:46 am (UTC)
Heya Becka,

This is Simon, from Arc.

Daie (from MURP) mentioned I'd been the topic of conversation on a Livejournal, so I came looking. It always makes me nervous when people are talking about me.

And I haven't vanished yet.
Mar. 5th, 2004 02:13 am (UTC)

Simon's talking to me!

^_^ *happiness*
Mar. 5th, 2004 07:27 am (UTC)
Um... Becka... hate to break this to you, but /I'm/ supposed to be the squealy fan, not you.


Nice to see I'm remembered though. Does my ego good.
( 5 comments — Leave a comment )