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Last night's session, despite my creeping, all encompassing disease, went ahead.

It was really quite fun - Jye had requested a good old-fashioned dungeon bash, and I managed to give him a tomb-looting session instead. Zombies and monstrous centipedes and traps, oh my!

It was all worth it for the looks on the player's faces when I showed them a picture of one of the beasts at the end of the crypt - the cries of "Jebus! A manticore?!" were pure sweetness and light to me. The powah~! Mwahahaha!

I've discovered that while my party is beefy enough to deal with some serious encounters (albeit supported by a hardcore NPC and a healing hireling), it is still really quite hard to give them enough XP to gain a level every session, which was my original plan. I think as I get more confident with the rules, as well as more cognicent of what the limits of the characters are, I may be able to achieve this goal, but it may take a while.

In any case, it was fun. The boys enjoyed themselves, and the elements of the greater plot are beginning to emerge. That, and I got to throw a manticore at them.

Other requests for monsters thus far (including some of my personal favourites):
* gelatinous cubes
* umber hulks (because it's not DnD unless there are unber hulks)
* displacer beasts
* githyanki and githzarai
* a dragon (another MUST as far as I am concerned)
* beholders

Also, I need to include more 'planar' type monsters... which I am simply gleeful to do.

... I am such a nerd...


( 9 comments — Leave a comment )
Mar. 17th, 2004 03:01 pm (UTC)
You know, you can award them experience points pretty much at your discretion. If they do something particularly ingenious or foolhardy or brave or intelligent or unique, fling 'em a few XPs. It's not all about killing beasties.
Mar. 17th, 2004 03:35 pm (UTC)
its TOTALLY about destroying beasties.
Mar. 17th, 2004 03:51 pm (UTC)
Plus there's the whole rewarding XP based on treasure found loophole. :)
Mar. 17th, 2004 10:40 pm (UTC)
Oh my ... if she started awarding us XP for being foolhardy it'd never end.
Mar. 17th, 2004 03:52 pm (UTC)
Not having played DnD since high school, I am most jealous
Mar. 17th, 2004 05:01 pm (UTC)
/me cowers at the thought of gelatinous cubes
Mar. 17th, 2004 05:15 pm (UTC)
As a hard core D&Der (I'm getting Published!!! Yay me!! - whoops - digression) I feel that if you want a shortish campaign and want the characters to level jump, give it to them.

I have a few modules where I put in the text at the end of a section: "The characters level up at this point".

You can draw out level 6 for them, and then make level 7 zip through like a case of prunes. Your game, your rules, your way.

Forget the beholders, they are never balanced. Don't forget the standard monsters have power too, pay attention to elementals.

Oh, and if you are looking for dragons, in June or July Atlas Games is releasing a book called "Seven Serpents" which is all about dragons. I think everyone should buy this book. Why, cause I wrote part of it!!!!
Mar. 17th, 2004 09:17 pm (UTC)
Monsters monsters everywhere ...
Demons ... Type I and II are nice and simple :)

Elves ... Elves are harsh ... make em pc classes ... (Bad guy elf if your world needs too :) )... # x Level 1-4 Rangers with bows, from ambush ... with (level 3 spell enchant weapon - on 50 arrows) with a single level 5 Wizard (lvl 8 makes it +2 arrows) ... means no loot either ... and you've get to return any rorts your chars are doing ...

depends how harsh you gonna be ...
Mar. 17th, 2004 09:25 pm (UTC)
More Monsters!
Shambling Mounds! It's just not DnD unless you've fled in terror from a pile of compost!
And don't forget the Gazebos and Trivets!
( 9 comments — Leave a comment )