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GMing Note to Self

Do not trust players.

They will attempt to break the campaign at every step.

The next D&D session will be... interesting...


( 2 comments — Leave a comment )
Jan. 21st, 2005 08:33 am (UTC)
It is a well known axiom of gaming that "no game survuves first contact with the players".

You can interpret "survive" any way you like - I tend to define it as 'remains unchanged in concept and result'.

Missing you at the con. ;)
Jan. 21st, 2005 08:52 am (UTC)
vorex mentioned that our little plan was progressing :)

We won't break anything - we might, er, 'nudge' it a little though...
( 2 comments — Leave a comment )